TorpedoBody_m_v
===============
  Textures:
    - TorpedoBody
    - Env
        Offset: 0.0830078125, 0.1220703125
        Scale: 1.4892578125, 0.703125
        Rotation: -0.32230597857600635

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -5, -5, -272
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -272, multiply by 2
    2: RGB = (lerp from (tex #2 RGB) to (vertex RGB) using (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -272, multiply by 2
    3: RGB = ((vertex RGB) * (prev. RGB)), multiply by 2
         A = (prev. A)
